Thursday, June 4, 2009

Kingmaker

Kingmaker is a variant of the Mafia game.

BASICS:

Like in the other game, there are two basic sides, Townies (Or The Village) and Mafia (Assassins).

If you do not know how there work, please refer to my previous blog (http://ddomafia.blogspot.com/2009/03/how-mafia-game-works-rules-and-roles.html).

Now, unlike a regular Mafia game, where democracy prevails in that everyone has a fair and equal vote (well, not when politicians are involved), this game involves Monarchs. There is a
Kingmaker, who each night chooses someone to be King. The next day, the King chooses, with the opinions of others, who to kill off.

This continues until the Mafia are:
1) Destroyed.
OR
2) Of Equal or Greater strength than the Townies.

There is also a variant where if the number of Townies executed is equal to the amount assassins from the start, the Assassins win.

It is possible for anyone, except the Kingmaker, to be King. Also, the Kingmaker can't elect someone the King twice in a row.

RULES:

The rules vary from Moderator to Moderator, however these are the most common/ accepted.

To signify someone is to be lynched, the King will post
"EXECUTE:X". It is advised you do not do this unless you are King, lest ye cause confusion.

2) Unless their roles permits them, Townies are
not allowed to message each other. Not even luscious words over the pillows.

3) Once the Night phase starts, no talk regarding strategy is allowed.

THE ROLES:

Like most Mafia games, Kingmaker has roles, broken into two categories. Village, Assassins and 3rd Parties.

King: Each Day Phase has a different King, chosen by the Kingmaker. He may work for the Villagers, The Assassins or his own goal.

(Note: Some of these roles are made by me, denoted by an *. Others are just ones rebranded different names. )

Village:

Basic:

Kingmaker: The Kingmaker chooses a King for the next day phase each night. He cannot choose the same King consecutive Nights.

Back-up Kingmaker: The Kingmaker once the original one dies.

Bandit: Shows up as guilty when investigated. [Miller]

Travelling Merchant: Every second day, he is immune to executions and night kills. [Commuter]

However, he is also unable to post. *

Magician: Has a number of one-shot abilities he can use each night. [Jack of all Trades]

Magician's apprentice: Has one shot abilities, but does not know what they do. They may be less than the amount the Magician has, and may only be usable on his death. They may also increase upon the Magicians death. [Inventor]

Queen: A day phase is skipped upon her death. [Beloved Princess]

Crown Prince: Cannot be killed by the King out of his undying love. [Unlynchable Townie]

Abbot: Can recruit new monks and communicate to other members of his order. [Mason Recruiter]

Monk: Can talk to other Monks via PM. [Mason]

Protection:

Alchemist: Can protect one player each night. [Doctor]

Priest: Has a 50-50 chance of saving someone each night.[Faith Healer]

Royal Chancellor: Can overturn the King's execution once. [Governor]

Royal Guard: A bodyguard to protect the previous days King.*

Princess: Can roleblock one player each night. [Roleblocker]

Squire: Can protect someone from a night kill, at the expense of his own life. [Bodyguard

An elite version will result in the protector and the attackers death. [Elite Bodyguard]

Investigation:

Watchman: Can investigate one player each night. [Cop]

Thief: Can steal from a player each. He receives an item corresponding to the persons role. [Burglar]

Town Crier: Can investigate one player, and his findings are then announced anonymously at any time. [Reporter]

Hunter: Can follow one player each night. He knows who he visits, but not why. [Tracker]

Blacksmith: Can check a player for weapons. [Weaponsmith]

Chirurgeon: The chirurgeon can investigate a body to see who targeted them. (Note: This role may be limited as it's powerful) [Forensic Investigator]

Killing:

Hero: Kills the King if he attempts to execute him. After being found, he cannot become King.

Knight: Can kill one player each night. [Vigilante]

Mercenary: Kills anyone who targets him. [Paranoid Vigilante]

Assassins:

Basic:

Leader: Is immune to investigation. [Mafia Godfather]

Vampire: Changes allegiance once targeted by Mafia. [Saulus]

Leader's Bastard: Wins by killing the Leader and then winning with the Assassins. [Mafia Usurper]

Mystic: The Mystic can cloud a dead person's features, therefore making his role, allegiance and other information unrevealed. (Note: This role may be limited as it's powerful) [Janitor]

Rumourmonger: Can frame one person each night so they show as guilty when investigated. [Framer]

They may also be able to show Mafia members as innocent. *

Protection:

Seductress: Can roleblock one player each night.[Prostitute]

Barber: Can protect one player each night. [Mafia Doctor]

Corrupt Executioner: Protects one player from being executed each day. [Mafia Governor]

Killing and Investigative:

Fanatic: Can target one person during the Day Phase and kill himself and his target. [Suicide Bomber]

Elite Assassin: Can perform kills without being affected by roleblockers or doctors. (Note: This role is powerful, so it may be limited) [Mafia Hitman]

Corrupt Alchemist: Can poison one player each night and they die the following night. (Note: The role may be limited) [Mafia Poisoner]

Corrupted Watchman: Can investigate one player once a night. [Mafia cop]


3rd Parties:

Maddened Jester: Wins by getting himself lynched. [Jester]

Noble: A Noble will do anything to ensure he lives in this chaos. He has thrown away allegiance. [Survivor]

Maddened Mercenary: Can kill one player each night. Aims to be sole survivor. [Serial Killer]